PasVulkan have now a working frame-graph API with support for multiple GPU-queues, multithreaded cmdbuffer filling, multisampling, multiview rendering and so on.
An initial code example from a real-world project from me: https://gist.github.com/BeRo1985/ab4c97b5e17b84b46b9cecc19db450a9
It was really a lot of work, at least the validation layers didn't have anything to complain about anymore.
It was really a lot of work, so that at least the validation layers didn't have anything to complain about anymore, and that everything was also working. 🙂
And of course with resource lifetime analysis for resource aliasing support to save memory on the memory-usage side.