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Hand controller tracking at my PasOpenVR project is also working now 🙂
And not to mention the unreliability of camera-based controller tracking on WMR VR headsets in dark rooms where it has no reliability reference visual tracking points then.
My new side-project "PasOpenVR" OpenVR-based Virtual Reality with Object Pascal, compatible with Delphi >= 10.2 and FreePascal >= 3.0.4.
The next step is to implement the tracking of the hand controllers