Hand controller tracking at my PasOpenVR project is also working now 🙂
And not to mention the unreliability of camera-based controller tracking on WMR VR headsets in dark rooms where it has no reliability reference visual tracking points then.
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Hand controller tracking at my PasOpenVR project is also working now 🙂
And not to mention the unreliability of camera-based controller tracking on WMR VR headsets in dark rooms where it has no reliability reference visual tracking points then.