Category PasOpenVR

Hand controller tracking at my PasOpenVR project is also working now

Hand controller tracking at my PasOpenVR project is also working now 🙂

And not to mention the unreliability of camera-based controller tracking on WMR VR headsets in dark rooms where it has no reliability reference visual tracking points then.

New side-project PasOpenVR - OpenVR-based Virtual Reality with Object Pascal

My new side-project "PasOpenVR" OpenVR-based Virtual Reality with Object Pascal, compatible with Delphi >= 10.2 and FreePascal >= 3.0.4.

The next step is to implement the tracking of the hand controllers