GLSL Astronomy compute shader

Today I present you my GLSL Astronomy compute shader, which I use in my demo productions and games. ☺

// Copyright (C) 2018, Benjamin "BeRo" Rosseaux (benjamin@rosseaux.de) - License: CC0
// Hint: It's not super accurate, but it should be good enough for games and demos with sky rendering.
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
uniform vec3 tc; // Time constant
layout(std430) buffer ssboAstronomy { vec3 sunPosition; float sunDistance; vec3 moonPosition; float moonDistance; float moonPhase; mat3 celestialTransform; };
const float HalfPI = 1.5707963267948966, // 1.570796326794896619231, PI = 3.141592653589793, // 3.141592653589793238463, PI2 = 6.283185307179586; // 6.283185307179586476925
// The AMD windows GPU drivers do not seem to like constant double precision values here, // so no const prefix in this case. double astronomicalUnitsToKiloMeters = 149597871.0;
const vec2 sinCosOffsets = vec2(0.0, HalfPI);
double calculateJulianDate(int year, int month, int day){ year -= int(month <= 2); return double((2 - (year / 100)) + (year / 400)) + floor(double(year) * 365.25) + floor(30.6001 * double(month + 1 + (int(month <= 2) * 12))) + double(day) + 1720994.5; }
double getElapsedJulianDays(double julianDate){ return julianDate - 2451545.0; } float julianDateToGreenwichMeanSiderealTime(double julianDate){ double theta = ((floor(julianDate - 0.5) + 0.5) - 2451545.0) / 36525.0; return float(mod((6.697374558 + (theta * (2400.051336 + (theta * 0.000025862)))) + ((fract(julianDate - 0.5) * 24.0) * 1.002737909), 24.0)); }
float localMeanSiderealTimeInRadians(double julianDate, float longitude){ return radians((julianDateToGreenwichMeanSiderealTime(julianDate) * 15.0) + longitude); }
vec3 azimuthAltitudeToDirection(const in vec2 azimuthAltitude){ vec4 sinCosAzimuthAltitude = sin(azimuthAltitude.xxyy + sinCosOffsets.xyxy); return vec3((sinCosAzimuthAltitude.xy * sinCosAzimuthAltitude.w) * vec2(-1.0, 1.0), sinCosAzimuthAltitude.z).xzy; }
vec2 convertEclipticToEquatorialRad(double julianDate, vec2 longitudeLatitude){ double elapsedJulianDays = getElapsedJulianDays(julianDate), elapsedJulianCenturies = elapsedJulianDays / 36525.0, squaredElapsedJulianCenturies = elapsedJulianCenturies * elapsedJulianCenturies; float earthAxialTilt = radians(float(mod((23.0 + (26.0 / 60.0) + (21.448 / 3600.0)) - (((46.8150 * elapsedJulianCenturies) + (0.00059 * squaredElapsedJulianCenturies) - (0.001813 * squaredElapsedJulianCenturies * elapsedJulianCenturies)) / 3600.0), 360.0))); vec4 sinCosLongitudeLatitude = sin(longitudeLatitude.xxyy + sinCosOffsets.xyxy); vec2 sinCosEarthAxialTilt = sin(vec2(earthAxialTilt) + sinCosOffsets); vec3 vector = vec3(sinCosLongitudeLatitude.y * sinCosLongitudeLatitude.w, (sinCosEarthAxialTilt.yx * sinCosLongitudeLatitude.x * sinCosLongitudeLatitude.w) + (vec2(-sinCosEarthAxialTilt.x, sinCosEarthAxialTilt.y) * sinCosLongitudeLatitude.z) ); return vec2(atan(vector.y, vector.x), // right ascension atan(vector.z, length(vector.xy))); // declination }
vec2 convertEquatorialToHorizontal(double julianDate, vec2 longitudeLatitude, vec2 rightAscensionDeclination){ vec2 sinCosLatitude = sin(vec2(radians(longitudeLatitude.y)) + sinCosOffsets), sinCosHourAngle = sin(vec2(localMeanSiderealTimeInRadians(julianDate, longitudeLatitude.x) - rightAscensionDeclination.x) + sinCosOffsets), sinCosDeclination = sin(vec2(rightAscensionDeclination.y) + sinCosOffsets); return vec2(mod(mod(atan(-sinCosHourAngle.x, (tan(rightAscensionDeclination.y) * sinCosLatitude.y) - (sinCosHourAngle.y * sinCosLatitude.x)), PI2) + PI2, PI2), // azimuth asin((sinCosLatitude.y * sinCosHourAngle.y * sinCosDeclination.y) + (sinCosDeclination.x * sinCosLatitude.x))); // altitude }
vec2 getSunPosition(double julianDate, vec2 longitudeLatitude){ double elapsedJulianDays = getElapsedJulianDays(julianDate); float meanAnomaly = radians(float(mod(357.5291 + (0.98560028 * elapsedJulianDays), 360.0))), equationOfCenter = radians((1.9148 * sin(meanAnomaly)) + (0.02 * sin(2.0 * meanAnomaly)) + (0.0003 * sin(3.0 * meanAnomaly))), perihelionOfEarth = radians(102.9372), eclipticLongitude = meanAnomaly + equationOfCenter + perihelionOfEarth + float(PI); return convertEquatorialToHorizontal(julianDate, longitudeLatitude, convertEclipticToEquatorialRad(julianDate, vec2(float(eclipticLongitude), 0.0))); }
double getSunDistance(double julianDate){ double elapsedJulianDays = getElapsedJulianDays(julianDate); float meanAnomaly = radians(float(mod(357.5291 + (0.98560028 * elapsedJulianDays), 360.0))); return ((1.00014 - (0.01671 * cos(meanAnomaly))) - (0.00014 * cos(2.0 * meanAnomaly))) * astronomicalUnitsToKiloMeters; }
vec2 getMoonPosition(double julianDate, vec2 longitudeLatitude){ double elapsedJulianDays = getElapsedJulianDays(julianDate); float eclipticLongitude = radians(float(mod((218.316 + (13.176396 * elapsedJulianDays)), 360.0))), meanAnomaly = radians(float(mod((134.963 + (13.064993 * elapsedJulianDays)), 360.0))), meanDistance = radians(float(mod((93.272 + (13.229350 * elapsedJulianDays)), 360.0))), longitude = eclipticLongitude + radians(sin(meanAnomaly) * 6.289), latitude = radians(sin(meanDistance) * 5.128); return convertEquatorialToHorizontal(julianDate, longitudeLatitude, convertEclipticToEquatorialRad(julianDate, vec2(longitude, latitude))); }
double getMoonDistance(double julianDate){ return 385001.0 - (20905.0 * cos(radians(float(mod((134.963 + (13.064993 * getElapsedJulianDays(julianDate))), 360.0))))); }
float getMoonPhase(double julianDate){ return float(2.0 - abs(2.0 - (4.0 * abs(fract((julianDate - 2454488.0665) / 29.531026))))); }
mat3 getCelestialTransform(double julianDate, vec2 longitudeLatitude){ vec4 sinCosAxisZX = sin(vec2(-(HalfPI + localMeanSiderealTimeInRadians(julianDate, longitudeLatitude.x)), radians(longitudeLatitude.y) - HalfPI).xxyy + sinCosOffsets.xyxy); return mat3(sinCosAxisZX.y, sinCosAxisZX.x, 0.0, -sinCosAxisZX.x, sinCosAxisZX.y, 0.0, 0.0, 0.0, 1.0) * mat3(1.0, 0.0, 0.0, 0.0, sinCosAxisZX.w, sinCosAxisZX.z, 0.0, -sinCosAxisZX.z, sinCosAxisZX.w); }
void main(){ const vec2 observerLongitudeLatitude = vec2(51.18539, 6.44172); // Latitude and longitude coordinates for Mönchengladbach, Germany double julianDate = calculateJulianDate(2018, 7, 17) + double(tc.y / (3.0 * 256.0)); sunPosition = azimuthAltitudeToDirection(getSunPosition(julianDate, observerLongitudeLatitude)) * (sunDistance = float(getSunDistance(julianDate))); moonPosition = azimuthAltitudeToDirection(getMoonPosition(julianDate, observerLongitudeLatitude)) * (moonDistance = float(getMoonDistance(julianDate))); moonPhase = getMoonPhase(julianDate); celestialTransform = getCelestialTransform(julianDate, observerLongitudeLatitude); }